Tom Clancy's The Division Is Coming to the Tabletop Gaming World as a Deeply Strategic Tabletop Role-Playing Game
The intense world of Tom Clancy’s The Division will be translated into a dice-based role-playing experience. A partnership has been formed to create a tabletop RPG that explores the series' post-pandemic landscape. This initiative has been announced, with a funding drive planned to begin in April of 2026.
"This project will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the table, providing fans a new way to experience The Division through immersive storytelling and player-driven missions," states an announcement.
Initial offerings are set to feature a beginner's box, core rulebooks, a GM screen, figurines, and various premium versions.
Delving Into The Division's Apocalyptic World
In this setting, a deadly virus known as Green Poison was unleashed in NYC, sending the United States into chaos. As the crisis worsens, society crumbles and hostile groups emerge, turning the city into a battlefield. To preserve order, the government {activate|deploy] The Division, a secret cell of sleeper agents. This is where the agents enter the story.
Development on the RPG has been underway for about several years, and it is reportedly complete. The forthcoming crowdfunding effort will function as a pre-launch sales platform to access a broader audience, particularly in North America. Manufacturing is slated to begin immediately following the campaign, with deliveries projected for later in 2026.
A Streamlined Gameplay Mechanic: The GRIS System
An early look at the game's rules reveals it employs d10s exclusively through its proprietary GRIS system, promoting a streamlined and tactical approach. Agents use abilities to roll small dice pools, usually between one and five d10s.
- Instead of adding results together, players choose a single “result die” from the pool.
- This dice is then measured against a target difficulty.
- Rolling a perfect 10 triggers special effects, such as extra damage or boosted support.
Combat Focus On Positioning and Awareness
Fights stress positioning and environmental awareness, reflecting the source material. Elements like cover, elevation, or line of sight have a direct impact success chances. This mechanic seems built to reward teamwork and clever tactics over simple statistics.
A Thematic Health System
The way injuries is managed adds a compelling thematic twist. Agents have a injury limit; taking heavy hits weakens their effectiveness by lowering the number of d10s.
- At zero health, an operative is downed, but is not unconscious.
- They may still move and perform restricted acts, simulating the last stand seen in video game shooters.
- Any player knocked down must consult a injury chart, potentially gaining persistent effects like trauma or mobility-impairing wounds.
A Ready-to-Play Scenario
A publicly available Quickstart Guide will be released in the near future. It contains a ready-to-play introductory scenario called Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a missing medical team and work to stop an attack by the notorious Rikers gang, who have seized control of that Manhattan district. Further information and the full range of offerings are expected to be detailed near the Kickstarter start date.